When I started recording the happiness of my team, I found it difficult to make this information transparent. I wanted to use it as a information radiator, so that everyone who looked at our Kanban or Scrum board could see (within 1 minute) how this particular team is doing, while on the other hand not all team members were confident enough to have their personal grade for all to see.
Continue reading How to use your happiness metric as a information radiator?
UPDATE: Now you can add workers to a column and see if it helps getting work done faster. Try experimenting with the numbers and get the best configuration!
While reading blogs about Agile games, I came across this link of Karl Scotland.
Because I always like combining programming with building something that gets across Agile principles (our Battleship game is also a good example) this seemed like a good new project for our Fridays at Zilverline HQ. Bob Forma and me started this and within a few days we came up with this (You can check the source code here)
Continue reading Flowmulator – A Kanban flow simulator
Knowing how people think or feel about a certain subject can be very helpful in building trust, creating a team and to reveal impediments. Of course it can be very difficult to get team members to express their real opinions, especially when a team has just started. I think with patience and the right approach trust can (and will) be built and it will be easier to get real issues out in the open. The following practice can help you start this and make explicit what individual opinions in a team are.
I have used the following retrospective practice for several years now:
Continue reading How to fill your happiness metric
Searching the web for new Agile games I came across: You sunk my Methodology. This game seemed like a strong metaphor to show the power of early feedback, while using Scrum.
Each shot costs 10.000 and when you sink a ship you get the_ships_size * 50.000 (e.g. the submarine of size 3 will reward you with 150.000). If you keep track of the balance after each iteration, you could also try to get across the idea that stopping after a few iterations might give ‘good enough’ rewards.
It can be downloaded from our GitHub repository as a zip or you can take a look at our code. Just double click on the index.html (in the public folder) to start a game.
**Update: Now also direct playable on GitHub.