UPDATE: Now you can add workers to a column and see if it helps getting work done faster. Try experimenting with the numbers and get the best configuration!
While reading blogs about Agile games, I came across this link of Karl Scotland.
Because I always like combining programming with building something that gets across Agile principles (our Battleship game is also a good example) this seemed like a good new project for our Fridays at Zilverline HQ. Bob Forma and me started this and within a few days we came up with this (You can check the source code here)
Continue reading Flowmulator – A Kanban flow simulator
Searching the web for new Agile games I came across: You sunk my Methodology. This game seemed like a strong metaphor to show the power of early feedback, while using Scrum.
Each shot costs 10.000 and when you sink a ship you get the_ships_size * 50.000 (e.g. the submarine of size 3 will reward you with 150.000). If you keep track of the balance after each iteration, you could also try to get across the idea that stopping after a few iterations might give ‘good enough’ rewards.
It can be downloaded from our GitHub repository as a zip or you can take a look at our code. Just double click on the index.html (in the public folder) to start a game.
**Update: Now also direct playable on GitHub.