Dec 202013
 

On the 14th of December 2013 – the Global Day of Coderetreat was held at ZilverlineI have experience with coderetreats and also organised one at the 7th of january in 2012, and the GDCR12.

This time I both hosted and facilitated this event. This means that besides practical stuff I also did the talking which I will explain further in this post. This was the first time I did this and I’d like to share how it was. If you want to get an impression of the day you can have a look at this slideshow.
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Sep 212012
 

UPDATE: Now you can add workers to a column and see if it helps getting work done faster. Try experimenting with the numbers and get the best configuration!

While reading blogs about Agile games, I came across this link of Karl Scotland.
Because I always like combining programming with building something that gets across Agile principles (our Battleship game is also a good example) this seemed like a good new project for our Fridays at Zilverline HQ. Bob Forma and me started this and within a few days we came up with this (You can check the source code here)

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Apr 012012
 

Searching the web for new Agile games I came across: You sunk my Methodology. This game seemed like a strong metaphor to show the power of early feedback, while using Scrum.

In order to use this game in a presentation Bob, Daniel and I made a Javascript (standalone) version of it which uses variable iterations of shooting at the enemy’s ships. Board layouts are random and you get 40 shots in total to destroy the enemy’s fleet. After each iteration you get feedback about hits and misses. If you use iterations of 1, you are playing the regular battleship-game.

Each shot costs 10.000 and when you sink a ship you get the_ships_size * 50.000 (e.g. the submarine of size 3 will reward you with 150.000). If you keep track of the balance after each iteration, you could also try to get across the idea that stopping after a few iterations might give ‘good enough’ rewards.

It can be downloaded from our GitHub repository as a zip or you can take a look at our code. Just double click on the index.html (in the public folder) to start a game.

**Update: Now also direct playable on GitHub.